Commands for Players
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SnOw MS :: ## SnowMS ## :: Suggestion
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Commands for Players
I was on SnailMS before I joined this server and I realized they had a useful command:
@clearslot <eq,use,set,etc,cash>
This clears out the WHOLE inventory of that category. This is useful if you pick up lots of junk that you don't want but are too lazy to keep.
Credits to SnailMS
@checkstats should tell you how many RB you have like most other servers do.
@buff should buff you with multiple buffs that can be helpful. In MapleViaOnline they had this command. You needed a certain amount of fame in order to use it
@clearslot <eq,use,set,etc,cash>
This clears out the WHOLE inventory of that category. This is useful if you pick up lots of junk that you don't want but are too lazy to keep.
Credits to SnailMS
@checkstats should tell you how many RB you have like most other servers do.
@buff should buff you with multiple buffs that can be helpful. In MapleViaOnline they had this command. You needed a certain amount of fame in order to use it
Last edited by iPhoKingAzn on Mon Jan 04, 2010 12:57 am; edited 1 time in total
iPhoKingAzn- Posts : 134
SnowPoints : 5681
Join date : 2010-01-02
Re: Commands for Players
Ooh this server DOES have @checkstats but
When used it only hows Strength, Dex, Int, Luck, and Available
AP Points used.
So the Rebirth part could probably be added. Hopefully
When used it only hows Strength, Dex, Int, Luck, and Available
AP Points used.
So the Rebirth part could probably be added. Hopefully
OverSoulx- Posts : 108
SnowPoints : 5571
Join date : 2010-01-02
Location : Somewhere in the world :)
Re: Commands for Players
Wait a min, do we have this?
@shop?
Lol something to open up the all in one without going to @fmnpc scrolling down and such.
(For the lazy ppl)
@shop?
Lol something to open up the all in one without going to @fmnpc scrolling down and such.
(For the lazy ppl)
OverSoulx- Posts : 108
SnowPoints : 5571
Join date : 2010-01-02
Location : Somewhere in the world :)
Re: Commands for Players
SnowMS Should have @buff 5 hrs buff xD LOL
Time- Posts : 4
SnowPoints : 5442
Join date : 2010-01-04
Re: Commands for Players
Hoping that this is good:
@rstars anyone?
Recharges Stars immediately with no cost at all whatsoever...
For people that love to be and stay a thief
o.o
@rstars anyone?
Recharges Stars immediately with no cost at all whatsoever...
For people that love to be and stay a thief
o.o
OverSoulx- Posts : 108
SnowPoints : 5571
Join date : 2010-01-02
Location : Somewhere in the world :)
Re: Commands for Players
That would work. Nice idea
iPhoKingAzn- Posts : 134
SnowPoints : 5681
Join date : 2010-01-02
Re: Commands for Players
Thank you
Or better yet why not just @recharge for both
stars AND bullets and such others? :O
Or better yet why not just @recharge for both
stars AND bullets and such others? :O
OverSoulx- Posts : 108
SnowPoints : 5571
Join date : 2010-01-02
Location : Somewhere in the world :)
Re: Commands for Players
Make a new topic about it
iPhoKingAzn- Posts : 134
SnowPoints : 5681
Join date : 2010-01-02
Re: Commands for Players
Lol alright
OverSoulx- Posts : 108
SnowPoints : 5571
Join date : 2010-01-02
Location : Somewhere in the world :)
Re: Commands for Players
Lol I can make the @clearslot if you want it o.o I have it somwhere...
Deep in my comp XD
here @clearslots
Ex: @clear All/Etc/Use/Eq/Setup/Cash
(I like @clear more then @clearslot )
Deep in my comp XD
here @clearslots
Ex: @clear All/Etc/Use/Eq/Setup/Cash
(I like @clear more then @clearslot )
- Code:
} else if (splitted[0].equals("@clear")) {
if (splitted.length < 2) {
mc.dropMessage("eq, use, setup, etc, cash.");
}
int x = 0;
if (splitted[1].equals("all")) {
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.EQUIP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x).getQuantity(), false, true);
}
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, (byte) x, c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x).getQuantity(), false, true);
}
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.SETUP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x).getQuantity(), false, true);
}
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.ETC, (byte) x, c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x).getQuantity(), false, true);
}
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.CASH, (byte) x, c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x).getQuantity(), false, true);
}
mc.dropMessage("All slots have been cleared.");
} else if (splitted[1].equals("eq")) {
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.EQUIP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x).getQuantity(), false, true);
}
mc.dropMessage("Eq inventory slots have been cleared.");
} else if (splitted[1].equals("use")) {
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, (byte) x, c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x).getQuantity(), false, true);
}
mc.dropMessage("Use inventory slots have been cleared.");
} else if (splitted[1].equals("setup")) {
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.SETUP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x).getQuantity(), false, true);
}
mc.dropMessage("Setup inventory slots have been cleared.");
} else if (splitted[1].equals("etc")) {
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.ETC, (byte) x, c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x).getQuantity(), false, true);
}
mc.dropMessage("Etc inventory slots have been cleared.");
} else if (splitted[1].equals("cash")) {
while (x < 101) {
if (c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x) == null)
x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.CASH, (byte) x, c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x).getQuantity(), false, true);
}
mc.dropMessage("Cash inventory slots have been cleared.");
} else {
mc.dropMessage("@clear " + splitted[1] + " does not exist!");
}
iJohnny- Posts : 13
SnowPoints : 5449
Join date : 2010-01-07
SnOw MS :: ## SnowMS ## :: Suggestion
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