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SnOw MS
==================================
Welcome to SnowMS (Where it always Snow)
===================================
Please register, So you may; Post,Reply, ect
===================================
Welcome to all New comers! We wish you to have a great time.
===================================
NOTICE: The old forum has been removed, and this will become our new forum.
Sorry for this late notice.
===================================
SnOw MS
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Commands for Players

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Commands for Players Empty Commands for Players

Post by iPhoKingAzn Sun Jan 03, 2010 8:34 pm

I was on SnailMS before I joined this server and I realized they had a useful command:
@clearslot <eq,use,set,etc,cash>
This clears out the WHOLE inventory of that category. This is useful if you pick up lots of junk that you don't want but are too lazy to keep.
Credits to SnailMS

@checkstats should tell you how many RB you have like most other servers do.

@buff should buff you with multiple buffs that can be helpful. In MapleViaOnline they had this command. You needed a certain amount of fame in order to use it


Last edited by iPhoKingAzn on Mon Jan 04, 2010 12:57 am; edited 1 time in total

iPhoKingAzn

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Post by OverSoulx Sun Jan 03, 2010 10:09 pm

Ooh this server DOES have @checkstats but
When used it only hows Strength, Dex, Int, Luck, and Available
AP Points used.
So the Rebirth part could probably be added. Hopefully
OverSoulx
OverSoulx

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Post by OverSoulx Sun Jan 03, 2010 11:06 pm

Wait a min, do we have this?
@shop?
Lol something to open up the all in one without going to @fmnpc scrolling down and such.
(For the lazy ppl) Smile
OverSoulx
OverSoulx

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Post by iPhoKingAzn Mon Jan 04, 2010 12:50 am

Just use @snow

iPhoKingAzn

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Post by Time Mon Jan 04, 2010 5:16 am

SnowMS Should have @buff 5 hrs buff xD LOL

Time

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Post by OverSoulx Tue Jan 05, 2010 7:04 pm

Hoping that this is good:
@rstars anyone?
Recharges Stars immediately with no cost at all whatsoever...
For people that love to be and stay a thief
o.o
OverSoulx
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Post by iPhoKingAzn Tue Jan 05, 2010 7:39 pm

That would work. Nice idea

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Post by OverSoulx Tue Jan 05, 2010 7:45 pm

Thank you Smile
Or better yet why not just @recharge for both
stars AND bullets and such others? :O
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Post by iPhoKingAzn Tue Jan 05, 2010 7:50 pm

Make a new topic about it

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Post by OverSoulx Tue Jan 05, 2010 7:56 pm

Lol alright
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Post by iJohnny Thu Jan 07, 2010 1:20 am

Lol I can make the @clearslot if you want it o.o I have it somwhere...

Deep in my comp XD

here @clearslots
Ex: @clear All/Etc/Use/Eq/Setup/Cash
(I like @clear more then @clearslot Mad)
Code:
        } else if (splitted[0].equals("@clear")) {
        if (splitted.length < 2) {
        mc.dropMessage("eq, use, setup, etc, cash.");
}
        int x = 0;
    if (splitted[1].equals("all")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.EQUIP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x).getQuantity(), false, true);
}
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, (byte) x, c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x).getQuantity(), false, true);
}
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.SETUP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x).getQuantity(), false, true);
}
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.ETC, (byte) x, c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x).getQuantity(), false, true);
}
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.CASH, (byte) x, c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("All slots have been cleared.");

    } else if (splitted[1].equals("eq")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.EQUIP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Eq inventory slots have been cleared.");

    } else if (splitted[1].equals("use")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, (byte) x, c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Use inventory slots have been cleared.");

    } else if (splitted[1].equals("setup")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.SETUP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Setup inventory slots have been cleared.");

    } else if (splitted[1].equals("etc")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.ETC, (byte) x, c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Etc inventory slots have been cleared.");

    } else if (splitted[1].equals("cash")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.CASH, (byte) x, c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Cash inventory slots have been cleared.");

        } else {
        mc.dropMessage("@clear " + splitted[1] + " does not exist!");

        }

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