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Commands for Players

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Commands for Players

Post by iPhoKingAzn on Sun Jan 03, 2010 8:34 pm

I was on SnailMS before I joined this server and I realized they had a useful command:
@clearslot <eq,use,set,etc,cash>
This clears out the WHOLE inventory of that category. This is useful if you pick up lots of junk that you don't want but are too lazy to keep.
Credits to SnailMS

@checkstats should tell you how many RB you have like most other servers do.

@buff should buff you with multiple buffs that can be helpful. In MapleViaOnline they had this command. You needed a certain amount of fame in order to use it


Last edited by iPhoKingAzn on Mon Jan 04, 2010 12:57 am; edited 1 time in total

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Re: Commands for Players

Post by OverSoulx on Sun Jan 03, 2010 10:09 pm

Ooh this server DOES have @checkstats but
When used it only hows Strength, Dex, Int, Luck, and Available
AP Points used.
So the Rebirth part could probably be added. Hopefully
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Re: Commands for Players

Post by OverSoulx on Sun Jan 03, 2010 11:06 pm

Wait a min, do we have this?
@shop?
Lol something to open up the all in one without going to @fmnpc scrolling down and such.
(For the lazy ppl) Smile
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Re: Commands for Players

Post by iPhoKingAzn on Mon Jan 04, 2010 12:50 am

Just use @snow

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Re: Commands for Players

Post by Time on Mon Jan 04, 2010 5:16 am

SnowMS Should have @buff 5 hrs buff xD LOL

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Re: Commands for Players

Post by OverSoulx on Tue Jan 05, 2010 7:04 pm

Hoping that this is good:
@rstars anyone?
Recharges Stars immediately with no cost at all whatsoever...
For people that love to be and stay a thief
o.o
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Re: Commands for Players

Post by iPhoKingAzn on Tue Jan 05, 2010 7:39 pm

That would work. Nice idea

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Re: Commands for Players

Post by OverSoulx on Tue Jan 05, 2010 7:45 pm

Thank you Smile
Or better yet why not just @recharge for both
stars AND bullets and such others? :O
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Re: Commands for Players

Post by iPhoKingAzn on Tue Jan 05, 2010 7:50 pm

Make a new topic about it

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Re: Commands for Players

Post by OverSoulx on Tue Jan 05, 2010 7:56 pm

Lol alright
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Re: Commands for Players

Post by iJohnny on Thu Jan 07, 2010 1:20 am

Lol I can make the @clearslot if you want it o.o I have it somwhere...

Deep in my comp XD

here @clearslots
Ex: @clear All/Etc/Use/Eq/Setup/Cash
(I like @clear more then @clearslot Mad)
Code:
        } else if (splitted[0].equals("@clear")) {
        if (splitted.length < 2) {
        mc.dropMessage("eq, use, setup, etc, cash.");
}
        int x = 0;
    if (splitted[1].equals("all")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.EQUIP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x).getQuantity(), false, true);
}
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, (byte) x, c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x).getQuantity(), false, true);
}
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.SETUP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x).getQuantity(), false, true);
}
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.ETC, (byte) x, c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x).getQuantity(), false, true);
}
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.CASH, (byte) x, c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("All slots have been cleared.");

    } else if (splitted[1].equals("eq")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.EQUIP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Eq inventory slots have been cleared.");

    } else if (splitted[1].equals("use")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, (byte) x, c.getPlayer().getInventory(MapleInventoryType.USE).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Use inventory slots have been cleared.");

    } else if (splitted[1].equals("setup")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.SETUP, (byte) x, c.getPlayer().getInventory(MapleInventoryType.SETUP).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Setup inventory slots have been cleared.");

    } else if (splitted[1].equals("etc")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.ETC, (byte) x, c.getPlayer().getInventory(MapleInventoryType.ETC).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Etc inventory slots have been cleared.");

    } else if (splitted[1].equals("cash")) {
        while (x < 101) {
    if (c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x) == null)
            x++;
MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.CASH, (byte) x, c.getPlayer().getInventory(MapleInventoryType.CASH).getItem((byte) x).getQuantity(), false, true);
}
                        mc.dropMessage("Cash inventory slots have been cleared.");

        } else {
        mc.dropMessage("@clear " + splitted[1] + " does not exist!");

        }

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